The Bits That Saved the Galaxy
A downloadable game for Windows and Linux
Once upon a time...
In a galaxy not far from our own...
The Bits That Saved the Galaxy is a four player co-op platform shooter in the same vein as games like Contra, but utilizing lo-fi graphics and visual effects. You can also choose your own path through the game by selecting different planets leading to unique stages, each with their own gameplay and style. This game is a spiritual successor to one of my previous works, The Bits That Saved the Universe. Revisit the universe of bits with a new and improved art style, new engine and original soundtrack.
This is a complete overhaul of the original with all new planets and areas, but still keeping the same four-player co-op fun. Travel to different planets and engage in different environments, different play styles and unique enemies!
I'd strongly recommend using a gamepad, perferrably an XBox type controller, especially if you're playing with multiple people. The game will natively detect gamepads, but if it doesn't work, you can use a controller to keyboard mapping program like Joy2Key or AntiMicro.
The keyboard controls are as follows
PLAYER ONE
Keyboard Key | Action |
Arrow Keys | Move / Aim |
X | Jump |
C | Shoot |
PLAYER TWO
Keyboard Key | Action |
WASD | Move / Aim |
N | Jump |
M | Shoot |
Tools Used:
Programming - VS2019 with Monogame Framework (C#)
Art Assets - MS Paint and GIMP 2.1
Sound Effects - SFXR (Android version)
Music - LMMS (Windows version)
As always, good luck and have fun!
J.C.
Status | Released |
Platforms | Windows, Linux |
Author | James C Gray |
Genre | Action, Platformer, Shooter |
Tags | Local multiplayer, Lo-fi, Minimalist, Pixel Art, Retro |
Multiplayer | Local multiplayer |
Player count | Singleplayer |
Purchase
In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
Download demo
Development log
- Demo Released. Now time for the home stretch.Jan 27, 2021
- Demo Coming January 25thJan 18, 2021
- First Devlog of TBTSTGJan 14, 2021
Comments
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Need this on my phone. Also, nice to see someone use lofi properly.
Thanks, bud. Well, "lo-fi" is typically used for music, but I didn't know how else to describe the graphical style here. Minimalist? Anyway, thanks for the comment. :)
Low-fidelity vs. high-fidelity, can mean different things depending on area of interest. 90% or more of the people using lo-fi, or asmr for music on YouTube have not idea what it is, and use it to get a click. Lo-fi design is a way to translate high-level design concepts into simple designs, without loosing their intent. Lo-fi in music is leaving in imperfections, or making them intentionally. That however isn't the same thing as just adding a filter for nostalgia sake. lol, anyway rant over.
will there be a mac version
I'd like to do a Mac version. Thing is, I don't know much about Macs and don't own one either, haha. There's a configuration guide for Monogame on releasing for Mac, but I'll sort of be working blind. I'll just have to trust that it works.
Fun game and cool soundtrack! What engine did you use?
Thanks for the feedback! I'm using C# with Monogame for the engine. I meant to put that in the description when writing the page, oops! I'll get that in there. :)